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Tony
Hawk's player now sees "rad grinds and jumps" wherever
he goes
After almost two solid months of playing the latest "Tony Hawk's"
skateboarding-themed free-roaming adventure game, a simple walk
down the street has non-skater Kyle Brydon imagining all the different
tricks he could perform if he were able to transfer his videogame
skills to the real world.
"Man, that
fire hydrant SO needs a sweet ollying," said Brydon, a 23 year-old
student from Cambridge. "Seriously, if I were the Hawk, I would
kick-flip the shit out of that parked car, wall-ride up that side
of that building and then grind the awning over that shop all the
way to the end, leap off and land it all for a totally sick score
of like, a million points. I can totally see it."
Despite
never actually having used a skateboard, Brydon says that the hours
spent playing the game has allowed him to appreciate everyday items
such as railings, benches, telegraph poles and even homeless people
sleeping in the street in an entirely new light.
Brydon reports
that in addtion to his newfound ability to mentally map out an alternate,
skateboard-based route to any street he happens to be passing, his
taste in music has also changed since playing the game.
Previously
a fan of trance and house, he now finds himself drawn to "more
grungy tracks" such as those from Linkin Park and Nine Inch
Nails, featured on the game's soundtrack – bands which, Brydon
admits, he had up until recently thought of as "really gay."
The final
change that has come about is to his vocabulary. The privately educated,
middle-class gamer now finds his speech peppered with terms such
as "rad", "sick", "gnarly" and, once,
"tubular" – which appears nowhere in the game and
was originally coined as surfing terminology.
"Kyle's
always banging on about 'popping a boner' or 'grabbing a stiffy'
over this or that when we go out," said one of Brydon's three
housemates, who did not want to be named and associated with his
co-inhabitant. "It's completely embarrassing. He only plays
that stupid game because he's so shit at the beat-em-ups the rest
of us play."
"What
a fucking idiot."
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Brydon
constantly imagines himself
performing scenery-incorporating stunts
while gathering a set number of collectibles
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"Killer 7" creator Suda Goichi speaks cheerfully of
dead prostitutes hidden in Grasshopper's basement
Eccentric head of Grasshopper Studio, Suda "51" Goichi,
left a videogame journalist unsure whether he was joking or not
after an interview where he stated he had murdered several women
in the course of researching horror-shooter "Killer 7".
The comments were made off-handedly during an explanation of the
painstaking research that had gone into every detail of the game.
This included Goichi role-playing as each of the split-personalities
exhibited by the game's central protagonist, Garcian Smith, and
performing at least one killing "in character".
At first the reporter, seeming not to register what had been said,
simply nodded and smiled to encourage Goichi to continue talking.
As the developer began to discuss the difficulties of lighting sources
when dealing with cell-shaded graphics, however, a look of slight
confusion appeared on the reporter's face.
"Sorry to interrupt you there, Suda," he said. "But
did you just say that you murdered people as research?"
"Yes," replied Goichi. "As I said, realism is very
important to us. To ensure that I truly was able to get into the
mind of a multiple-personality serial killer, I of course had to
abduct and murder a number of prostitutes whilst in character."
Apparently completely oblivious to the look of slack-jawed disbelief
on his interviewer's face, Goichi went on to joke: "Fitting
into a skirt to do a killing as Kaede was a little tricky! But fortunately,
as she was the fourth or fifth one on the list, there was already
a range of dresses laying around not being used, and I was able
to find one that fit."
When later contacted, Grasshopper Studio issued a release to say
that the comments had been made as a "big, funny joke,"
by "one of the most creative and not-at-all slightly unhinged
developers of the modern world".
In an unrelated release, the studio has also announced that it will
soon be moving to new premises and work to "fill the entire
lower level of the current facilities with concrete as a foundation
for further construction", will begin soon.
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Goichi: "The trick to getting them in the
car was to tell them I was a big fan of
the film 'Pretty Woman'. Of course, this
was a lie"
The gruesome "Killer 7" featured a split-personality
assassin guided by a paraplegic preacher dominated
over by a maschocistic nurse. Players were
frequently aided by gimp-suit bound
Iwazaru, above. The game narrowly missed
being awarded a "U" rating
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